Major Project 2
Experiential Design Task 3
WEEK 01 - Week 07 (3.02.2026 - 27.03.2026)
NAME: Chai Wei Yi
I.D: 0369561
COURSE: Application Design 2 / Bachelor of Design (Honors) in Creative Media
GROUP: Class 01 Sec 01
Major Project 2 / Bachelor of Creative Media/Taylor's University
Week 1:
Briefing & Task Arrangement
For this week, I was mainly assigned to polish the
Live Navigation and Gamification flow. Besides that, I also started researching the use of
earned points, badges, and achievements
to see how these reward systems can help improve user retention and make
the app experience more engaging. Since the team was still discussing
the direction of some features, my work this week focused more on
understanding how to make the navigation experience smoother and how
gamification could support user motivation during travel. I also
followed the team’s discussion on the booking flow research, as this
decision would affect the overall user journey of the app. At this
stage, I was still exploring suitable references and figuring out how to
make the flow more practical and attractive for users.
Week 2:
UI Component & Hi-Fi Execution
This week, I continued working on the
Live Navigation and Gamification flow
while the team moved further into the hi-fi stage. My focus was on
improving how users interact with the navigation feature and thinking
about how gamification elements could be placed naturally into the flow
without making it feel too distracting. I also looked deeper into reward
mechanisms used in other travel and lifestyle apps, especially how
points and achievements can encourage users to continue exploring and
using the app. At the same time, I supported the overall
Hi-Fi Wireframe and Content
progress together with the team, making sure my part could align with
the rest of the screens and the design direction.
Week 3:
Hi-Fi Refinement
During this week, I worked on several new tasks which included the
crowd level heatmap,
adding a
camera permission pop-up before face verification, badge animation,
and
prototype linking. I
focused on making the crowd level feature more understandable and useful
for travelers, as it can help users make quicker decisions when choosing
where to go. For the camera permission step, I wanted the flow to feel
more realistic and user-friendly, especially before users enter the face
verification process. I also explored how badge animation could make the
gamification experience more rewarding and visually engaging. At the
same time, I linked the prototype screens so the interactions could be
tested more smoothly.
Week 4:
Animation & Prototype Linking
This week, I continued refining the prototype and improving the visual
communication of my assigned features. Since animation and interaction
played an important role in the app experience, I paid more attention to
how users would feel when receiving rewards or moving through
navigation-related screens. I also reviewed whether the prototype flow
was connected logically and whether the interaction patterns remained
consistent with the rest of the app. This stage helped me realise that
even small transitions and visual feedback can greatly influence whether
the app feels polished and user-friendly.
Week 5:
Promotional Material
For this week, my main tasks were to create a
poster on train station mock-up
and a
social media post (1 picture). I worked on translating the app concept into promotional visuals that
could present Travel Kaki in a more eye-catching and understandable way.
I tried to make sure the promotional materials were consistent with the
overall branding and UI direction of the app. While working on these
deliverables, I also thought about how to visually highlight the app’s
unique features, especially the travel navigation and gamification
elements, so that audiences could quickly understand the app’s
value.
Week 6:
User Testing & Slide Preparations
This week, I focused on preparing my assigned presentation slides, which
were
Problem Statement, Target Audience, and Technical Highlight. I organised the content to make sure the slides clearly explained the
key issues faced by travelers, the specific users our app is targeting,
and the technical strengths of Travel Kaki. Besides that, I also
conducted
user testing by
interviewing one user to collect feedback on the app experience. This
helped me understand how users respond to the features we designed and
what aspects still need improvement. Lastly, I joined the
Hi-Fi refinement based on feedback
together with my teammates, where we adjusted the design according to
testing insights and prepared the project for final presentation.
Editor View: https://canva.link/aiyhk6z4g3ym92z
Figma Link
Grp29_Hi-Fi Prorotype-TravelKaki-MP2
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