Experiential Design Task 3
Experiential Design Task 3
WEEK 05 - Week 07 (22.05.2025 - 05.06.2025)
NAME: Chai Wei Yi
I.D: 0369561
COURSE: Application Design 2 / Bachelor of Design (Honors) in Creative Media
GROUP: Class 01 Sec 01
Experiential Design/ Bachelor of Creative Media/Taylor's UniversityTask 3: Project MVP Prototype
Deadline: Week 10
Description:
Once their proposal is approved, the students will then work on the prototype of their project. The prototype will enable the students to discover certain limitations that they might have not learnt about before and they’ll have to creatively think on how to overcome the limitation to materialize their proposed ideas. The objective of this task is for the students to test out the key functionality of their project. The output may not necessarily be a finished visually designed project. The students will be gauge on their prototype functionality and their ability to creatively think on alternatives to achieve the desired outcome.
Requirements:
1. Screen Design visual prototype (Figma)
2. Functioning MVP of the App Experience
Submission:
1. Video walkthrough and presentation of the prototype
2. Online posts in your E-portfolio as your reflective studies
TASK 3 PROJECT MVP PROTOTYPE
I developed the UI wireframes and high-fidelity prototype in Figma, with Jiexuan assisting me in refining certain layouts and components. She also helped test the interface within Unity to ensure that the design translated well into the development environment. Together, we made adjustments to improve usability and maintain visual consistency.
Transitioning from design to development in Unity was both exciting and challenging. My first attempt to integrate the Vuforia Engine failed due to image detection issues. After consulting ChatGPT for guidance, I switched to EasyAR, which proved more compatible. I handled the technical setup by creating an account, downloading the SDK, and coding the landing page and storybook selection UI.
Despite some successes, we encountered persistent camera detection issues in Unity. Our debugging efforts were unsuccessful, so we decided to continue tackling this challenge in the Final Task.
Observation
One key observation was that design clarity directly impacts user engagement, especially in children’s applications. The mood board, UI references, and design guide—featuring yellow and brown as the primary colors, clean fonts, and a structured layout—created a fun yet cohesive look. This consistency helped maintain our visual identity across the app, even during prototype development.
Another important insight was the limitations of AR engines like Vuforia when it comes to certain image targets. Despite following tutorials, detection issues persisted, highlighting the importance of matching the right engine to the project’s design and technical needs.
The coding process reinforced the value of modular design, as I reused UI structures between pages. However, technical problems such as camera errors reminded me that interdisciplinary projects demand both creative and troubleshooting skills.
Findings
The mood board played a central role in aligning the design intent with user expectations. It conveyed a playful, imaginative tone for children while remaining intuitive for parents and educators. We drew inspiration from existing AR interfaces and clean UI layouts to make the experience novel yet easy to navigate.
Our chosen fonts—Motiva Sans and Legacy Run Time—paired with a bright yellow and warm brown palette, balanced readability with personality. Font weight was used to establish hierarchy, making it easy to distinguish titles from body text, particularly on mobile.
Ultimately, the mood board and design guide served as anchors for both creative inspiration and technical direction, ensuring cohesion across sketches, prototypes, and Unity builds.




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